Capture the Record Rules:
- Two teams, gold team and green team, these teams correspond to the colours of the records
- Both teams are allocated spawn areas and a radius, in which the record can be placed and captured, each spawn area is automatically given a chest, called the team chest.
- The team chest cannot be accessed until the game starts, it contains the record for that team
- Creepers are disabled (optional)
- Items cannot be brought to or from the game world (except to and from the nether)
- Non ops cannot build before the game starts (unless given the ctr.world.allowedit permission)
- You can't enter the nether with a record
- You can't drop your record
- You can't leave your spawn area with your record
- When the game starts both teams have an pre allocated length of time to build defences, this is called the build time, during this:
- PVP is disabled
- You cannot enter the other teams spawn area
- You cannot use chests within the spawn area of the other team
- You cannot edit blocks inside the other teams spawn area
- Chests can only be used above water level and within your spawn area, while holding a record, this prevents people hiding records far underground or very far away
- If your record isn't in a chest in the spawn area when the time expires, you lose
- After this time expires, both teams have a pre allocated length of time to capture the other team's record, this is called the capture time, during this:
- PVP is enabled
- Using the other team's record in a jukebox, which is in your spawn area, wins the game! (Or using the shared jukebox, this is up to you)
- If the time elapses it's a draw
- You can enter the other teams spawn, destroy blocks, place blocks, open chests etc
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Eman No one?
Eman No one?
